/*
 * This file is part of aion-engine <aion-engine.com>
 *
 * aion-engine is private software: you can redistribute it and or modify
 * it under the terms of the GNU Lesser Public License as published by
 * the Private Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * aion-engine is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Lesser Public License for more details.
 *
 * You should have received a copy of the GNU Lesser Public License
 * along with aion-engine.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.model.team2.group.events;

import com.aionengine.gameserver.model.gameobjects.player.Player;
import com.aionengine.gameserver.model.team2.common.events.AlwaysTrueTeamEvent;
import com.aionengine.gameserver.model.team2.common.legacy.GroupEvent;
import com.aionengine.gameserver.model.team2.group.PlayerGroup;
import com.aionengine.gameserver.model.team2.group.PlayerGroupMember;
import com.aionengine.gameserver.network.aion.serverpackets.SM_GROUP_INFO;
import com.aionengine.gameserver.network.aion.serverpackets.SM_GROUP_MEMBER_INFO;
import com.aionengine.gameserver.network.aion.serverpackets.SM_INSTANCE_INFO;
import com.aionengine.gameserver.utils.PacketSendUtility;
import com.google.common.base.Predicate;
import org.slf4j.Logger;
import org.slf4j.LoggerFactory;

/**
 * @author ATracer
 */
public class PlayerConnectedEvent extends AlwaysTrueTeamEvent implements Predicate<Player> {

    private static final Logger log = LoggerFactory.getLogger(PlayerConnectedEvent.class);
    private final PlayerGroup group;
    private final Player player;

    public PlayerConnectedEvent(PlayerGroup group, Player player) {
        this.group = group;
        this.player = player;
    }

    @Override
    public void handleEvent() {
        group.removeMember(player.getObjectId());
        group.addMember(new PlayerGroupMember(player));
        // TODO this probably should never happen
        if (player.sameObjectId(group.getLeader().getObjectId())) {
            log.warn("[TEAM2] leader connected {}", group.size());
            group.changeLeader(new PlayerGroupMember(player));
        }
        PacketSendUtility.sendPacket(player, new SM_GROUP_INFO(group));
        PacketSendUtility.sendPacket(player, new SM_GROUP_MEMBER_INFO(group, player, GroupEvent.JOIN));
        group.applyOnMembers(this);
    }

    @Override
    public boolean apply(Player member) {
        if (!player.equals(member)) {
            PacketSendUtility.sendPacket(member, new SM_GROUP_MEMBER_INFO(group, player, GroupEvent.ENTER));
            PacketSendUtility.sendPacket(member, new SM_INSTANCE_INFO(player, false, group));
            PacketSendUtility.sendPacket(player, new SM_GROUP_MEMBER_INFO(group, member, GroupEvent.ENTER));
        }
        return true;
    }

}
